

I had picked each unit out of a large lineup, used it through multiple battles, and chosen specific heroes to accompany it. (In that order-a little odd, but okay, it's a preview of an unfinished game.) Carrying a personalized army from map to map was a great touch, and the units felt mine in a personal way that's rare in wargames at this scale. The preview I played had me helm the invasions of Poland, Norway, and France. Black Friday deals: see all the best early offers right here.Should I spend a premium for veteran reinforcements on a few key units, or dilute my whole army with green recruits? I liked the way the prestige mechanics played out. You also generate a currency called Prestige as you take objectives and finish missions, and that prestige is spent not only to get new units while deploying, but to reinforce existing units or bring in new units mid-operation. Your army is limited by a total size, with units taking up varying amounts of slots-a single slot for a unit of Bridge Engineers, five or more for super-heavy railway artillery. The scenarios I played were more wars of maneuver than of precise front lines. Instead the focus is on maneuvering and capturing: pushing tanks past and around the enemy is vital, as is snagging new airfields to rebase your planes closer to the front. The front isn't represented as much on the map, and an area has to be well and truly surrounded to count as encircled. Panzer Corps 2 doesn't focus as much on the precise mechanics of supply as prior entries, and that shows. In its core combat, and the way a battle plays out, it stays true to the spirit of those earlier wargames. Say, for instance, the difference between a Panzer IIIF and a Panzer IV Ausf.
Play panzer general series#
The upcoming sequel to 2011's Panzer Corps-itself a re-imagining of classic wargame series Panzer General-continues a tradition of caring about small details.

Penalizing a player for honest mistakes in a turn-based game is bad design when scenarios are designed to take an hour or more.

This isn't a matter of letting me undo bad strategy, or making the game easier, it's a matter of respecting the player's time. No amount of do-overs can make up for bad strategy, but mistakes get made-sometimes five moves ago-and the developers of Panzer Corps 2 understand that. I recently got to sit down with a preview build of the game, and I found the ability to take-backsies my way to victory not just useful, but thrilling. Friends, I'm here today to say that Panzer Corps 2 has a really good undo button.
